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Evo Ultimate Warp and Blend Software USB Dongle Commercial Use NewCondition $ 1299.00
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Evo Ultimate Warp and Blend Software USB Dongle Non-Commercial Use NewCondition $ 1099.00
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Evo Ultimate Warp and Blend Software Lock to PC Commercial Use NewCondition $ 1199.00
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Evo Ultimate Warp and Blend Software Lock to PC Non-Commercial Use NewCondition $ 999.00
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Pixelwarp Evo Ultimate immersive Projection Curved Screen

Pixelwarp Evo is the next evolution in geometric correction (warping) and edge blending of curved multi-projection screen applications e.g. Games, Simulators, Windows 7/8/8.1/10 desktop applications and full screen GPU applications.

Pixelwarp Evo is a software tool for geometric correction (warping) and edge blending of full screen real-time applications. The software is simply manipulated through control points, aligning the projected display to the screen surface or via a webcam with AutoBlend.

Designed for wide screen gaming and simulators projected onto flat or curved or dome screen displays.

New version 4.6.3
- NEW: Support for Prepar3D v6
- NEW: New remote control OSC Interface
- NEW: Support for 8,10 and 12 bit DPX image format
- NEW: Optimal handling of DX12 and Vulkan Fences for improved FSP performance
- UPD: Periodic reminder for upgrade and support extension
- UPD: Late binding for SimConnect.dll on systems where MS runtimes are not present
- FIX: A number of small bug fixes and GUI improvements
- NEW: Support for MSFS multi-view using Multi-PC(one view per PC) or Single-PC(multi views per PC)
- NEW: Support for Stereo Side-By-Side L-R or T-B projectors
- NEW: Improved DX12 and Vulkan 64bit processing pipeline performance
- UPD: Updates drivers and support for the latest Windows10 and Windows11 updates
- NEW: DX12 DLSS support for Microsoft Flight Simulator SU10
- NEW: Updated global Vulkan hooking for some AMD drivers
- NEW: New verified and signed (by Microsoft) warping drivers compatible with Windows 11
- NEW: Resources tracking and releasing for DirectX 11 and 12
- NEW: Accurate swap chain tracking and improved performance for P3D with DirectX 11 and 12
- NEW: New BICUBIC sampling shaders for smooth BICUBIC scaling
- NEW: Global exclude table to exclude Intel CET exabled executables
- UPD: Improved DirectX 11 and DirectX 12 hooking and warping
- FIX: Fixed crashing Chrome M90+ on Intel CET enabled hardware
NEW: Anisotropic filtering (default 4x) for DirectX and OpenGL warping
NEW: New and improved system-level warp hooking for Windows 10
NEW: SYSNET interface for remote control
NEW: Draw lines between control points
NEW: Background images per projector with frustums orientation/angles for better mapping
NEW: Add reset to default parametric blend
NEW: Support for up to 8 different control sets
NEW: X-Plane Multiview plugin 2.2 with X-Plane 10.50+ support
NEW: Load the projector warping from another dat file
UPD: Improved OpenGL warping
UPD: Support for DOOM OpenGL mode
- FIX: A number of small bug fixes and GUI improvements

Warps and blends both windows desktop and full screen applications.
2 years free updates after purchase.(upgrade in two year intervals at 40% original cost)
AutoBlend camera based calibration compatible.

32 and 64 bit applications.
Up to 16 projector display outputs on one PC.
Supports ati eyefinity group mode.
Compatible with native NVidia mosaic technologies
NVidia (Quadro) and ATI PRO 
Native Warping API.
Full 3D support with Quadro cards listed below:
2 projectors: Single NVidia K4200,k5200,6000
4 projectors: Single NVidia K5200
8 projectors: Two NVidia K5200 + SLI or Two NVidia K5200 + Quadro Sync
12 projectors: Three NVidia K5200+ Quadro Sync.
16 projectors: Four NVidia K5200+ Quadro Sync.
Up to 40 x 40 warp points.
Auto warp applications at PC start-up.
360 degree screen support.*Display rotation within a group.
Remote adjustment via network.
Advanced edge blend shaping.
Free hand masking.
Image animations for linearity test
Runs DirectX and OpenGL Windows Games and simulators and windows 7/8/8.1/10 desktop applications.
Adjustable amount of warp control points.
Edge blend with individual RGB gamma adjustments.
Advanced Edge blend with individual warp points.
Runs on GPU for same as game frame rates.
Auto warping of anything that runs on the pc no menu loader or dll to mess with.
Projector color balance per output.
Adjustable size edge blend.
USA tech support.
Works with Triple head /Quad head 2 go units.
Pick the display to warp.
Multiple test patterns and images, even your own custom ones.
Digital download no shipping.
Loads SGL2 and DT config files.
Supports projector rotation.

WHERE CAN I USE Pixelwarp?
Pixelwarp is a versatile software tool that can be used to:
•align Movies/Games /Sims onto curved and non-planar projection screens
•align and edge blend multi-projector displays
•align and edge blend curved screen displays

WHY CHOOSE Pixelwarp?

Pixelwarp delivers next generation performance by leveraging the power of the Graphics Processing Unit (GPU) in the host computer.
•Resolution is only limited to that provided by the GPU
•Low latency
The user interface is easy to use, 
•Simple mouse and keyboard operation
•Real-time responsiveness
•Configuration of complex displays in minutes yet under the hood lies a powerful and sophisticated system. 

Some of the features include:
•Multi-display support.
•Has gamma control for edge blend.
•Matrox TripleHead2Go and QuadHead support.

Software Requirements
Windows 7 / 8 / 10 32bit or 64bit 
Directx 9 / 10 / 11 or Opengl games and sim's.

Minimum 2GHZ processor.

Projector Outputs configurations

Any combination of max 16 displays.

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